![]() Maybe.Īnyway, back on the Spectrum, we can go all the way back to the 1983-realism of Chequered Flag, with its lifelike cockpit and household name tracks and it’s where my life with the Spectrum began! Not so much a racing game and more of a driving game, but no denying that the third-person 3D crime-fuelled cityscapes of 1986’s Turbo Esprit were a blueprint for Grand Theft Auto and more that followed. ![]() Ironically, of course, that’s in stark contrast to its main 8-bit rival, whose limits were regularly defined by them… Buggy Boy, Super Cycle and maybe its interpretation of Power Drift excluded. Throughout its lifetime, the limits of the ZX Spectrum were regularly tested and redefined by its racing games.
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